Enemies are now built like character (like worker as well)
Provide scalable difficulty
Provide inventory, equipment and same logic as character for everything (not yet implemented)
it is partially implemented at the moment (meaning nothing changed gameplay wise, for now…)
Added Size factor (only the variable, no gameplay yet)
Enemy scaling is determined by the expedition rules, the name and size and static, the rest is random.
The whole enemy / combat system is planned to be redesigned. (but gonna focus on delivering all basic/core elements before cause it also triggers a rebalancing everytime I changed this system)
Added HP Recovery in the house (so over time you gain HP that can be allocated to characters)
Changed the way the character are generator (no more malus, only bonuses, character are stronger)
Frontend
Fix few bugs for the expedition and character selector and states
Added buttons to use HP gained over time
Added difficulty associated with a character (more like a debug thingy)
The whole building UI is schedule to be redone to fit more like the reste of the game instead of random “floating” buttons and modals
Reordered the buildings
Added research station as TODO
Known Bugs
When the story is too long it breaks the UI completely
When creating a new account the first login shows invalid building