Version 0.2.0 (14)

Backend

  • Enemies are now built like character (like worker as well)
    • Provide scalable difficulty
    • Provide inventory, equipment and same logic as character for everything (not yet implemented)
    • it is partially implemented at the moment (meaning nothing changed gameplay wise, for now…)
    • Added Size factor (only the variable, no gameplay yet)
    • Enemy scaling is determined by the expedition rules, the name and size and static, the rest is random.
  • The whole enemy / combat system is planned to be redesigned. (but gonna focus on delivering all basic/core elements before cause it also triggers a rebalancing everytime I changed this system)
  • Added HP Recovery in the house (so over time you gain HP that can be allocated to characters)
  • Changed the way the character are generator (no more malus, only bonuses, character are stronger)

Frontend

  • Fix few bugs for the expedition and character selector and states
  • Added buttons to use HP gained over time
  • Added difficulty associated with a character (more like a debug thingy)
  • The whole building UI is schedule to be redone to fit more like the reste of the game instead of random “floating” buttons and modals
  • Reordered the buildings
  • Added research station as TODO

Known Bugs

  • When the story is too long it breaks the UI completely
  • When creating a new account the first login shows invalid building

Impact

  • Database Reset