Version 0.3.0 (5)

Backend

  • Changed logic for taming companion, they now have a limit of attempt and they can attack the character before leaving a room
  • Character
    • Added ‘title’ (Not implemented)
    • Added ‘size’ (Not implemented)
    • Fixed Character Name generator
    • Snapshot character when starting an expedition (For backup purposes)
  • Items
    • Added ‘tier’ (Not implemented)
    • Added ‘set’ (Not implemented)
  • Metrics
    • Taming events
    • Rest Events
    • Take Items Events
    • Combat
      • Attacks and Damage
  • Expeditions
    • Failed expeditions are saved and enemies reset. The loot stays the same, this is for the quest system (not yet started nor designed), coupled with the cemetery gameplay as well. Need gameplay design but the hook is in place.
  • Enemies
    • Very basic looting system, the enemies have inventory and loot ‘aether’ (this is the first pass)

Frontend

  • Trying another way to print the notifications (I still don’t like it…)

TODO / Known Issues

  • Need more tests
    • Cat
    • Dog (Need gameplay design)
    • Basic Insurance
    • Total Insurance
    • Died from Trap
    • Died from Enemy
    • Died from tiredness (now fixed)
    • Teleport
  • Update UI to show the character name instead of ID.
  • When in Expedition: lock unavailable game section to prevent error messages