Changed logic for taming companion, they now have a limit of attempt and they can attack the character before leaving a room
Character
Added ‘title’ (Not implemented)
Added ‘size’ (Not implemented)
Fixed Character Name generator
Snapshot character when starting an expedition (For backup purposes)
Items
Added ‘tier’ (Not implemented)
Added ‘set’ (Not implemented)
Metrics
Taming events
Rest Events
Take Items Events
Combat
Attacks and Damage
Expeditions
Failed expeditions are saved and enemies reset. The loot stays the same, this is for the quest system (not yet started nor designed), coupled with the cemetery gameplay as well. Need gameplay design but the hook is in place.
Enemies
Very basic looting system, the enemies have inventory and loot ‘aether’ (this is the first pass)
Frontend
Trying another way to print the notifications (I still don’t like it…)
TODO / Known Issues
Need more tests
Cat
Dog (Need gameplay design)
Basic Insurance
Total Insurance
Died from Trap
Died from Enemy
Died from tiredness (now fixed)
Teleport
Update UI to show the character name instead of ID.
When in Expedition: lock unavailable game section to prevent error messages