Frontend
- UI - Improving the upgrade view, Updated the list view
- Changed three times in this release…
- Potential fix for new account creation
- Release character’s companion (permanently lose the companion)
- Started UI to move companions
- Moving Companion from Character to barn is hardcoded in the UI
- UI To move Companion from ‘barn’ to Character Completed.
Backend
- Fix Crafting Station Levels
- Free Companion
- Move Companion to/from barn,house,character (plus writing tests)
- [major BUG] Fixing with clone function and class
- Fix typo in research station
- Worked on better / interactive function for enemies, they are a bit more intelligent and do more than just attacking
- They use stamina like characters to take actions
- attack
- flee
- heal
- rest
- Added rest api call to list companions for : barn, house, and characters (should not require the character one)
- Releasing Companions instead of moving into cemetery (there is no gameplay for keeping them)
TODO / Known Issues
- Need more tests
- Cat
- Dog (Need gameplay design)
- Basic Insurance
- Total Insurance
- Died from Trap
- Died from Enemy
- Teleport
- Update UI to show the character name instead of ID.
- When in Expedition: lock unavailable game section to prevent error messages
- TODO: Need UI for the ‘house’ to show the stored companions / and allow to move them
- TODO: Missing Error messages when moving Companion FROM/TO
Impact